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Yahoo Planted Malware into European PCs

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  • Yahoo Planted Malware into European PCs

    Source: ExtraTorrent
    Original Author: SaM
    Post Date: January 13, 2014
    Link in ExtraTorrent: Yahoo Planted Malware into European PCs

    About 2 million Yahoo users in Europe may have recently received malware from virus-laden adverts served by its homepage within a 4-day period. The malware could turn computers into Bitcoin miners (a huge drain on its computing resources) without usersí knowledge. The company has been criticized for declining to say how many people could be affected by the malware or do anything to help their users. According to security experts, flaws in Java modules on systems were attacked.

    Yahoo has officially admitted that in the beginning of January it had served some ads on its European sites that didnít meet the editorial guidelines Ė specifically, they spread malware. Only European users were affected, and not the ones who used Apple Macs or mobile devices.

    Yahoo promised to continue monitoring and blocking any adverts being used for this activity and to provide more data for the users soon. Security experts pointed out that one of the malware programs delivered in the attack turned a machine into a Bitcoin miner: it was set to work performing the calculations required to make the Bitcoin network run, through all rewards for doing so went to the hackers.

    The company was criticized for failing to do more to help affected users Ė for instance, Yahoo didnít address any of the details, like how the malware exploit got into its web pages, who exactly was impacted, and what victims should do. The suggestion is that Yahoo may still be collecting data.

    According to estimations of security experts, around 27,000 users were infected every hour the malware was on the website. You can count that if the malware was being served consistently for at least 3 days, almost 2 million computers may have been infected.

    still a vibrant market in illegal consoles.

    China first announced the intention to relax trade restrictions in 2013, making it part of a longer process and perhaps little more than just a formality. In should be noted that the reference to specific areas of trade is important for foreign companies, which are primed to start doing business as soon as Chinese state has finished unpicking complex bans and restrictions.

    Local experts also point out that video games themselves are very symbolic, as well as their significance as a commodity and an entertainment source in China. So, the free trade of such games and consoles would mean that China is ready to make a profound step toward its globalization both economically and culturally.
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