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  1. #1

    Posts
    1,233
    Well hello everyone, before the new conquest begins, post suggestions that you have. This will help make the new conquest even better.

    Just post your suggestion below.

    My suggestion:
    I would like to see an upgrade in the update time or more turns. Its currently at 30 mins and you get 1 turn, 10 gold, 1 troop. I think the time should be 20mins or like 2 - 3 turns pers update. I hate it at the moment the game is way too slow, like you attack someone thats 5 turns gone, then you have to wait another 2.5 hrs before you can attack someone again. If i were 1.5 hrs it would be kickass.

    Last edited by Majid; 03-05-2010 at 06:14 PM.
    "One who stands for nothing, will fall for anything" - Malcolm X


    "When we look at modern man, we have to face the fact that modern man suffers from a kind of poverty of the spirit, which stands in glaring contrast to a scientific and technological abundance. We've learned to fly the air like birds, we've learned to swim the seas like fish, and yet we haven't learned to walk the Earth as brothers and sisters." - Martin Luther King

    In the name of the best within me, I radiate a light by which others may see their own way in dark streets of life while I pursue my quest for excellence with an urge to serve others at whatever cost as I rise to the occasion, staying true to my ideals, beliefs and commitments and as the heroes of all time have guided me by example, so shall I guide you with my strength and dedication to persevere and endure all responsibilities on this trail of bliss and perfection-the path of The Exalted.


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  3. #2

    Posts
    1,417
    What suggestion? Just prepare your defense! I come after you in next 18hours! hehe..
    KILL KILL KILL!!

  4. #3

    Posts
    1,233
    Quote Originally Posted by ScottK View Post
    What suggestion?
    Suggestions on how to improve the game when we restart it.
    "One who stands for nothing, will fall for anything" - Malcolm X


    "When we look at modern man, we have to face the fact that modern man suffers from a kind of poverty of the spirit, which stands in glaring contrast to a scientific and technological abundance. We've learned to fly the air like birds, we've learned to swim the seas like fish, and yet we haven't learned to walk the Earth as brothers and sisters." - Martin Luther King

    In the name of the best within me, I radiate a light by which others may see their own way in dark streets of life while I pursue my quest for excellence with an urge to serve others at whatever cost as I rise to the occasion, staying true to my ideals, beliefs and commitments and as the heroes of all time have guided me by example, so shall I guide you with my strength and dedication to persevere and endure all responsibilities on this trail of bliss and perfection-the path of The Exalted.

  5. #4

    Posts
    145
    i have a few....

    if a team has more than 5 members in their troops, new members can´t join it. like the ethicks and vegas´s teams, where 59 vs 39 is a huge difference. IT COULD BALANCE THE GAME OUT. and if a person wants to join a particular group thats at that point unavailable, he would just have to wait (or suck it up in a different team)


    i have noticed that theres a system in village size and gaining troops. every 100 people raises the next "recruite" rank by 1. i suggest we limit that to 100 (or similar). i think you get the point when seeing the biggest villages. OVER 150 000 people. just imagine how much people he would get in 1 recruition.


    there should be a spy training system also ;)



    this is all i can think of right now but im sure that after a good sleep my brilliant brain starts working again xD

  6. #5

    Posts
    1,417
    Yeah! i agree we can get that turn more faster.

    Plus, hope the troops is same to all user to redeem with turn. Because someone who has large troop easily get many troops with 1 turn... then all the user with low troops, will never compete again

  7. #6
    THC Recruiter

    Posts
    393
    The turn limits, ought to be removed !!

  8. #7

    Posts
    1,233
    @oo00oo great post, reminded me of a suggestion i made earlier.

    Also this time find a way to make it even, like each nation has 20 open slots at the beginning. The higher ranked people on the site or those who have been here the longest should get to pick first. Like Staff --> Exalted --> VIP/High repped --> remainder.
    Then when 1 team is full you cannot join it. Then when all reach 20 another 10 slots are opened for the others who haven't joined on a first come first served basis.

    Also i think intel should be removed or altered as i didn't notice it do anything good. Like i would have perferred another bonus, intel i just saw as pointless.
    "One who stands for nothing, will fall for anything" - Malcolm X


    "When we look at modern man, we have to face the fact that modern man suffers from a kind of poverty of the spirit, which stands in glaring contrast to a scientific and technological abundance. We've learned to fly the air like birds, we've learned to swim the seas like fish, and yet we haven't learned to walk the Earth as brothers and sisters." - Martin Luther King

    In the name of the best within me, I radiate a light by which others may see their own way in dark streets of life while I pursue my quest for excellence with an urge to serve others at whatever cost as I rise to the occasion, staying true to my ideals, beliefs and commitments and as the heroes of all time have guided me by example, so shall I guide you with my strength and dedication to persevere and endure all responsibilities on this trail of bliss and perfection-the path of The Exalted.

  9. #8

    Posts
    145
    Quote Originally Posted by danny View Post
    The turn limits, ought to be removed !!
    sorry but i totally disagree.

    i´d get 5000 men and continually attack 1 member until they´re totally and utterly down. plus, teamattacks would be endless.

  10. #9

    Posts
    3,771
    I've suggested this before but I'm not sure anyone have seen it. Again, it's regarding the whole spy thing. Yes, having the spy option is fairly helpful but it gets useless after awhile. To make upkeeping spies worthwhile I suggest giving them the ability to sabotage weapons and armors. Either having them go on recon missions or sabotage or both. This would be really interesting as people will have to continuously buy weapon and/or armor rather than spending all their turns on recruiting troops. Also, nations with Intel bonus should have higher success rates while attempting to sabotage a village. Obviously, more spies should also increase the success rate.

    We'll obviously need a way to counter this as to not make spies the dominant force. I know spies are killed during a failed intel mission, but more of them should get hanged if they fail a sabotage mission. It's only natural since they're doing more than just being peeping toms. Hah. It's also a good thing they do not add points to your offensive/defensive ratings. We could also increase the gold per cycle to upkeep the spies. Another thing would be to have spies flee during massive invasions. Since they only stay for gold, I doubt they want to be slaughtered during an attack. The number of spies in a village could also be used to deflect said sabotage missions. Again, this should stop members from simply recruiting troops and start upkeeping their spies for hire unless they want to end up weaponless/armorless.

    This will definitely get the more creative players to join a nation with Intel bonus rather than just bonuses on attack and income.

    Another suggestion is the Village Search. Damn thing is useless. Most people on the richest village list are either too strong or too weak so you're stuck both ways. The largest village list doesn't help much either. Yes, there's that find random enemy search feature, but that is extremely limited. There's also that search function; but hell, that's only useful if you know who you want to attack. I suggest an entirely new system to rank the villages. It could possibly be some relation between offensive and defensive ratings. With this, you're able to see where you stand among the best. Also, it will give you a good indication as to whom you are able to attack because those around your ranking will likely have about the same stats as you. Having
    people fighting for 1st place will make the game more interesting since, to me, it got boring fast with the current system. Getting "The attack has been cancelled as your scouts have deemed this village too weak" all the time really gets on your nerves.

    As numerous people stated, smaller armies with high offensive ratings still gets dominated when invading a force with an extremely larger, but low defensive rating, army base. Works the same way vice versa. Not sure who would win if the forces clash, but instead, with a larger, weaponless/armorless army. If the village with more troops still dominates, that really needs to be fixed/adjusted somehow. I understand there may be restrictions and coding issues, but it would be nice to see some improvements.

    Edit:

    I also want to see all the villages in the new ranking system - from the best to the worst - since I like to point and laugh at people. Just kidding. It's good to see all participants since I would like to spy on upcoming villages. I might not be able to attack them due to having a higher rank, but it's only logical to have intel on them and once they are there that's when I'll strike.

    We should also have a list of all the villages in our own nation. This should also be ranked specifically for other members in that particular nation to see.

    I think 1 turn per 30 minute interval is fine; makes people think before they press the recruiting button all the time.

    I'll add more when I think of other ideas.


    Last edited by el2em; 03-05-2010 at 10:27 PM.

  11. #10

    Posts
    209
    The only flaw I see about this current conquest is the recruit troops option.
    There should be always a fixed amount of troops you get when recruiting, no matter your own number of troops you have. This will bring more attack and defense action in my opinion. The income generator should stay the same and be determined by your number of troops.

    1 turn per 30 minutes is fine, since it was one hour when it started and already got lowered. But to limit a member to join the team he wants is too harsh, people should be able to choose which bonus they feel would work best for their strategy.

    Just my 2 cents..

    Forgot to say, nice thread btw.
    Last edited by Gamma; 03-05-2010 at 07:34 PM.

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