Heya :)
Just found this and though it's all slightly unbelievable, if true this is absolutely flabbergasting.
See for yourself (article and site is in german, but the videos are in english):
- Summary of this technology (video)
- Detailed Explanation Part 1 (video)
- Detailed Explanation Part 2 (video)
- Article (german)
- Company homepage (english)
Now while the examples of classic polygon-based gfx are usually very choppy and with low resolution/anti-aliasing, the comparison of working with a point-cloud as opose to an object described by a finite number of polygons remains.
DX11 introduces tesselation, a way of automaticaly increasing the complexity of an object by adding more polygons while paying attention to the power of the host-system. They don't seem to mention this, however the inherint limitations of this tesselation technology remain. It's just another way of arbitrarily boosting the polygon count.
I can also see how nVidia, ATi or Intel would opose this technology and do their best to supress it, seeing as it could cost them billions of dollars of profit, if it made it to the consumer market.
Obviously, one must question in how far the Unlimited-Detail clips are pre-rendered, however I find it unlikely that they'd take as long as say ray-tracing (playing a pre-rendered movie in fast-forward) when promoting a product meant to be used for real-time rending.
Another issue they don't go into far enough in my opinion is the actual algorithm. They mention using search engines and compare it to google/text-based internet search, however these search engines merely precompile a long list of keywords and references (indexing) in order to improve the search-times. I'm not sure how this relates to unlimited point-clouds, I find it difficult to imagine them indexing these in any cost-efficient (space-saving) manner, however who knows...
Interesting huh? This is certainly something to keep watch of :) Let me know what you think!
~ Exa
PS. This does NOT belong in gaming ;) This article describes graphical technology and is not limited to the gaming spectrum.









LinkBack URL
About LinkBacks

Reply With Quote



