Well, Nvidia has had fouled more than once. Let us start with the DX10 fiasco where it strong-armed Microsoft to cripple DX10... MS had to crumble to demands of Nvidia, as it was only they who something which was of some consequence at that point in time. ATI's RV600 was fully DX10 compatible, call it DX10.1 if you must, unlike the GT8XXX series from Nvidia, which only supported a subset. I'm not saying ATI was all good and saintly, as it sorely lacked the horsepower which it needed to run DX10 at its best, which it fixed with a re-spin/ re-engineering in the form of HD 3XXX series. However, it was only very late in the last year that Nvidia came out with a product that supported DX10, as it was meant to be.
Now, with the first game, Nvidia was associated with the developers and word has it, it got them to remove the DX10.1 functionality after a patch was made for it. Now, again, Nvidia has not a DX11 compliant product to offer in the market and well, again it is a "The Way It Is Meant To Be Played Game", where us paying customers would be suffering for their foolishness...
Read more at Fudzilla.com
http://www.fudzilla.com/content/view/17658/1/
According to an interview with Assassin's Creed 2 3D Lead Programmer David Champagne the upcoming Assassin's Creed 2 game will be DirectX 9 game. And although Assassin's Creed is quite a game for physics implementation it will not support Nvidia's PhysX.
While console owners had their share of fun with this game, the PC version was delayed and we quietly hoped that there will be some interesting modifications that were the reason for the delay, but it looks like that Assassin's Creed 2 will be a plain Xbox 360 port. It will support much higher resolutions that the console version and multi-sampling modes up to 8x while the console version is limited to 2x.
Although the game run smooth on both DirectX 10 and DirectX 11 systems, there will be no visualization differences and improvements over DirectX 9 hardware. According to David Champagne, until the Steam HW Survey numbers change, they still don't see a point in changing to DirectX 11, but we guess that once Nvidia jumps on the DX 11 bandwagon, things might change.
The game should be available sometime in March and you can find the full interview here.

LinkBack URL
About LinkBacks
Reply With Quote
