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  1. #1

    Posts
    273
    Bastards are only going to bring out the game in DX9... which is quite disappointing i may add... cos i was looking forward to try this game in DX11 mode... and now there's none.

    Oh, i think it may be entirely coincidental that the game is one of "The Way It Is Meant To Be Played" titles... :P The fact that Nvdia has no DX11 product in the market has nothing to do with the neutering of the game... As much as i remember, even the last one after an update to it, disabled DX 10.1, at which time Nvidia had no product to offer with aforementioned compliance... So much so for being a spoilsport of a son of a bitch... Come on Jensen, just because you can't get any action should not mean that we couldn't either... :D

    Read more at Tomshardware.com/us

    http://www.tomshardware.com/news/ass...hics,9664.html

    Assassin's Creed II was one of the best games I played and one of the few that I finished in 2009. I couldn't hold out for a PC release, but those of you who are waiting until early March to play this superlative sequel will get a few perks.

    David Champagne, 3D Lead Programmer of Assassin's Creed II, said in an interview with PC Games Hardware, "We spent quite some time improving the performances of the PC version by taking advantage of multi-core processors. The PC version also supports much higher resolutions than the console version and multi-sampling modes up to 8X (as opposed to the console version which only supports 2X)."

    Assassin's Creed II will also take full advantage of quad core processors, especially for those who can process more than a single thread. "We now support up to 8 threads. Our engine being mainly task-based since AC1, it has been pretty easy to scale up and parallelize the various tasks all over the multiple threads." Champagne added. "Most of our game systems, including AI, physics, animation and rendering, are taking advantage of multi-threading. … Physics is a task as any other tasks in our engine. We don't reserve a specific thread to perform the physics calculations. We didn't have the chance to look into Nvidia's Physx."

    Those of you expecting more whiz-bang effects over the console versions will be disappointed, however, as Assassin's Creed II is a DirectX 9 affair.



    "We are using the same rendering engine as the Xbox 360 version which is based on DX9. Integrating DX11 in our renderer would have definitely been too much time-consuming given our release date," said Champagne. "Assassin's Creed II has no specific support for DX10 (but the game still runs smoothly on both DX10 and DX11 systems)."

    While that piece of news is disappointing for gamers who have purchased a new ATI Radeon HD for DX11 hotness, Champagne cites a Steam survey that has 40 percent of gamers still using Windows XP.

    So when will he feel the need to jump to the newer API? "I guess when most of the gamers will have switched to DX11. [IMG]http://www.****************.org/images/smilies/wink.gif[/IMG] According to Steam HW Survey, 40% of the gamers are still playing under Windows XP. I think we'll have to wait a bit..." he answered.


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  3. #2

    Posts
    130
    yeah it kind of sucks

  4. #3

    Posts
    19
    Some companies just need to get with the times. i get so PO'd when a game comes out in dx9 it should be dx11 and if not dx10

  5. #4

    Posts
    22
    The standard line for new games should be dx11.

  6. #5

    Posts
    151
    I can't see a big difference between dx10 and dx11. I've seen trailers and screens with compare and for me dx10 is enough

  7. #6

    Posts
    292
    there's really no difference between dx10 and dx11...as for assassin's creed...the size and detail of the levels probably forced them to go dx9 because on dx11 the frame rate would drop like a rock

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